Adding Weapons
Hello, This is Alarin aka Jack. This week I was working on making the Fog Of War to be cleaned up and add some weapons to our game. Currently we have 3 of the 4 weapons functioning as intended, The Pistol, AR, and Sniper Rifle.
The Pistol or revolver is a standard weapon with high damage and low fire rate.

The AR is a lower damage faster firing weapon that is designed to work well with later abilities that triggers off of fire X times to activate.
The Sniper Rifle is a high damage slow-firing weapon like the revolver but it can over-penetrate targets and deal damage to all enemies hit with it. 
The Shotgun is almost completed and would fire multiple projectiles in a cone.
Going forward into next week I will need to fix the issues with the Fog Of War clipping near the sides where it isn't supposed to and not staying center facing with the player's rotation. This would cause frustration for users if the vision cone is not centered since they should see what is in front of them, and improper clipping bugs will cut off the user's peripheral vision slightly. Next I need to make a few tweaks to the shotgun so that it will properly and consistently shoot multiple projectiles.
The main issues I ran into this week was the Fog Of War would cause all sorts of strange bugs where it would clip certain parts it wasn't supposed to, would not be centered on proper facing of the player, and not attaching at some times. I ended up deciding to move onto other parts of the project to ensure they got completed. The Sniper Rifle would give strange bugs where the bullets would not be destroyed after a set amount of time and they would get caught on collision and not pass through existing indefinitely. I managed to fix them by shifting where I declared the checks and assigning of booleans out of the constructor (where we were defining things before) to the begin play and they began to work as intended. Turns out that if it was done in the constructor it would not assign properly in time for the checks to determine if a bullet has Overpenetration and should not destroy on collision or if it didn't and needed to.
Having the Sniper Rifle work as intended will succeed in giving the player the desired experience and variety of weapons as intended by us.
Get Gunner Down Under
Gunner Down Under
Gunner Down Under is a roguelite where the player faces down with Australian wildlife trying to take them out.
| Status | Prototype |
| Authors | Cache This, Bedhead_Ed, Cadmium, placeholder_MH, Kexnoo, Alarin Irtanar |
| Genre | Shooter |
| Tags | Roguelite |
More posts
- Player Tracking of the Reticle3 hours ago
- Menu Systems, Audio Integration, and Design Documentation1 day ago
- Fog Of War - Alarin Irtanar4 days ago
- Perforce/Unreal Adaptation6 days ago
- Main Menu Creation/Setup7 days ago
- Pause menu and PlayerUI7 days ago
- Killing Plane7 days ago
- Introducing Gunner Down Under!9 days ago
Leave a comment
Log in with itch.io to leave a comment.